Welcome to my portfolio! Here, I showcase my best works from both my industry experience and independent projects.
If you're interested in learning more about my work practice, feel free to check out the About Me tab for further insights.
If you’d like to get to know me beyond game development, I’ve also shared some interesting insights into my passions there on the Little Things About Me tab.
If you just want to see my favorite project, click here!
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Uuugh - Falsches Spiel — Balancing and Quality Assurance
This project focused on balancing and refining the underlying reaction math behind NPC emotions. Each interaction triggered 5–17 shifts across traits like trust, motivation, and suspicion, creating nuanced, believable character responses over time.
System Design
Balancing
Playtesting

Trash Monsters —
Writing and Marketing
"Trashmonsters" is an educational game designed for kids and newcomers to the German waste sorting system. It adapts to regional regulations and includes ongoing partnership management, collaborating with local organizations on marketing and educational projects.
Writing
Marketing
Research

Cave Tunes —
Project Lead and Game Design
Cave Tunes is a 3D rhythm game that merges innovative rhythm mechanics with cozy adventure vibes. In a handcrafted world of unique creatures, players learn and adapt purely through observation, experiencing the game with little to no words.
Project Lead
Game Design
Narrative Design

A Farm of Slimes —
A Thesis about Balancing
The game centers on taming creatures, resource management, and strategic combat, requiring a balanced system for player engagement. Based on this game, the Thesis researches and explores various balancing methods to refine the combat mechanics.
System Design
Balancing
Prototyping
